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Align OAMD metadata delay with decoder output
2026-09-02 22:17:53 +08:00

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# JustOneCacophony — JOC
[中文版](README.md)
> JustOneCacophony is an experimental/test implementation of E-AC-3 JOC for studying JOC parsing, reconstruction, rendering, and the associated mathematics.
The project can extract and parse EMDF, ID14 JOC parameters, and ID11 OAMD metadata from common E-AC-3 JOC streams. It combines those data with the core 5.1 PCM decoded by FFmpeg, reconstructs LFE plus 15 object channels, and writes either ADM BWF or a WAV file for a selected speaker layout.
This is research code, not a complete, standards-compliant, or production-grade Dolby JOC decoder. It covers only the stream forms currently implemented. Unknown variants fail explicitly—because when the math goes wrong, all that may remain is the cacophony.
## Current features
- Scan common contiguous EMDF containers in E-AC-3 sync frames.
- Parse ID14 dense JOC parameters, Huffman data, differential matrices, and `joc_clipgain`.
- Parse ID11 OAMD position updates and build object trajectories.
- Reconstruct LFE plus 15 object channels through analysis QMF, parameter interpolation, the object matrix, and inverse QMF.
- Write a 25-channel ADM BWF: a 10-channel 7.1.2 bed (silent except for LFE) plus 15 objects.
- Render directly to `2.0`, `3.1`, `5.1`, `7.1`, `5.1.2`, `5.1.4`, `7.1.2`, `7.1.4`, `9.1.4`, or `9.1.6`.
- Write float32 or PCM24 WAV and require an explicit policy when PCM24 would clip.
- Use the NumPy backend or an optional C++20 core through `ctypes`; `auto` falls back to Python when the native library is unavailable.
- Read or write metadata sidecars and produce metadata, timing, and output reports.
## Processing flow
```text
M4A / E-AC-3
├─ FFmpeg extracts E-AC-3 and decodes the core 5.1 PCM
├─ EMDF → ID14 JOC parameters → object matrix
├─ core PCM → analysis QMF → parameter interpolation → inverse QMF
├─ ID11 OAMD → object positions and timing
└─ LFE + 15 objects
├─ 25ch ADM BWF
└─ speaker WAV for the selected layout
```
The Python and C++ backends follow the same documented mathematics. The native core handles the state-heavy DSP and speaker rendering; high-level bitstream parsing, ADM assembly, and CLI behavior remain in Python.
## Requirements
- Python 3.10+
- NumPy 1.24+
- A standalone FFmpeg executable; `ffmpeg-python` is not required. FFmpeg is discovered through `PATH` by default or selected with `--ffmpeg`
- Optional: CMake and a C++20 toolchain to build the native core
Install the Python dependency in a project-specific environment:
```powershell
python -m pip install -r requirements.txt
```
If FFmpeg is not on `PATH`:
```powershell
python main.py input.m4a --ffmpeg C:\path\to\ffmpeg.exe
```
## Usage
Write a 25-channel ADM BWF by default:
```powershell
python main.py input.m4a
```
Select a backend or output path:
```powershell
python main.py input.eac3 -o output.adm.wav --backend python
python main.py input.m4a --backend native --native-threads 2
python main.py input.m4a --native-library lib/eac3joc_core.dll
```
Write a speaker-layout WAV directly:
```powershell
python main.py input.m4a --speaker-layout 2.0 --speaker-format float32
python main.py input.m4a --speaker-layout 5.1 --speaker-format int24
python main.py input.m4a --speaker-layout 7.1.2 --speaker-output output.7.1.2.wav
```
When PCM24 may clip in a non-interactive environment, select a policy explicitly:
```powershell
python main.py input.m4a --speaker-layout 5.1 --speaker-format int24 --clip-action abort
python main.py input.m4a --speaker-layout 5.1 --speaker-format int24 --clip-action float32
python main.py input.m4a --speaker-layout 5.1 --speaker-format int24 --clip-action continue
```
Metadata and diagnostics:
```powershell
python main.py input.m4a --print-metadata summary
python main.py input.m4a --metadata-only --print-metadata frames
python main.py input.m4a --metadata-cache metadata_cache
python main.py input.m4a --metadata-dir metadata_cache
```
### OAMD time alignment
Object trajectories and direct speaker rendering both default to a metadata delay of `1473 samples`. This value describes the theoretical mapping between decoder-output PCM and OAMD updates. The speaker renderer retains its existing 32-sample control block, so the default update lands on effective block boundary `1472`:
```text
align32(1473) = 1472
```
Override the two paths with `--object-delay-samples` and `--speaker-metadata-offset`, respectively. The 1473-sample timing offset is distinct from the 640-value inverse-QMF filter/window state; 640 is a QMF state length, not a metadata delay.
For all options:
```powershell
python main.py --help
```
Without `-o`, output still goes to `output/` at the repository root. The directory move intentionally preserves this behavior.
## Native core
The repository does not include native binaries by default. Download a prebuilt runtime for the current platform from a project Release, or build one locally, then place the runtime library under `lib/` at the repository root; create the directory if it is absent. To build it yourself, run CMake from the repository root:
```powershell
cmake -S native -B build/cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX="$PWD/lib"
cmake --build build/cmake --config Release
cmake --install build/cmake --config Release
```
The runtime lookup order is:
1. `--native-library`;
2. `EAC3JOC_NATIVE_LIBRARY`;
3. the standard platform library name under `lib/`.
See the [native-core notes](docs/native.en.md) for ABI, state, and precision details.
## Repository layout
```text
JustOneCacophony/
├─ main.py command-line entry point
├─ src/ Python implementation modules
├─ native/ C/C++ acceleration core, C ABI, and required table data
├─ data/ runtime table data for Python
├─ lib/ native runtime drop-in directory (create as needed)
├─ docs/ math and native-core notes in both languages
├─ requirements.txt Python dependency
├─ README.md Chinese documentation
└─ README.en.md English documentation
```
## Mathematical implementation
The main documented stages are:
- dense JOC differential reconstruction and dequantization;
- parameter-band mapping to 64 QMF subbands;
- cross-frame parameter interpolation;
- analysis/inverse QMF, surround delay, and FIR state;
- the 1217-sample LFE delay;
- OAMD Q15 coordinate conversion;
- equal-power panning over target-layout regions;
- layout-dependent position compensation and sample-wise gain ramps;
- float32 and PCM24 output quantization.
See the [mathematical notes](docs/math.en.md) for the equations used by the decoding and rendering process.
## Known limitations
- Only the common contiguous EMDF transport is covered. Fragmented transport across multiple audio-block skip fields is not covered.
- Dense JOC is the main path. The Sparse JOC branch should not be treated as supported.
- The speaker path currently covers ordinary point objects; extent, spread, divergence, and similar modes are outside the supported scope.
- OAMD trim elements are boundary-checked and skipped; warp, balance, and trim parameters are not applied to raw object trajectories or speaker rendering.
- Multi-data-point streams, uncommon band configurations, and unusual OAMD scheduling have less coverage than common 12-band, single-data-point material.
- A speaker limiter is outside the current primary formula.
- ADM output, native binaries, and speaker layouts still need broader interoperability checks across platforms, players, and real material.
## Documentation
- [Mathematical notes](docs/math.en.md) · [中文](docs/math.md)
- [Native-core notes](docs/native.en.md) · [中文](docs/native.md)