# foo_input_joc foobar2000 input component for **E-AC-3 JOC (Dolby Atmos)** files: the JOC objects are rendered to binaural (HRTF) or to a speaker layout up to 7.1, in real time. Two files with the same name pay for the whole thing: `joc_core`'s C++ sources are copied into [`kernel/`](kernel/) and compiled straight into the component, so there is nothing to install beside `foo_input_joc.dll`. ## What it does 1. Reads the E-AC-3 syncframes and decides from the bitstream whether the file really carries JOC (an EMDF container holding both the OAMD and the JOC payload). 2. A file without JOC is handed back to foobar2000 with `exception_io_unsupported_format`, so the built-in E-AC-3 decoder plays it — this component never decodes plain E-AC-3. 3. A JOC file is decoded as: the syncframes go to the renderer as metadata, the 5.1 core PCM comes from ffmpeg, and the renderer pairs them (one syncframe : 1536 bed samples) and produces the output PCM, which is handed back to foobar2000. ``` .eac3 file ├─ JOC check (src/eac3_scan.cpp) ─── no JOC ──▶ built-in E-AC-3 decoder └─ JOC ├─ syncframes ────────────────────▶ renderer metadata └─ ffmpeg -ac 6 -c:a pcm_f32le ───▶ 5.1 core PCM ──▶ renderer bed │ ▼ 2 ch or ≤7.1 PCM ──▶ foobar2000 ``` ## Repository layout | Path | Contents | |---|---| | `kernel/` | Copy of the `joc_core` C++ sources (`include/` + `src/`) and `joc_kernel.vcxproj`, the static library the component links | | `src/eac3_scan.*` | Syncframe walk and the JOC bitstream test | | `src/joc_decode.*` | Decode engine: starts ffmpeg, drives the renderer, handles the end of stream. No foobar2000 headers, so it also builds into the offline tools | | `src/input_joc.cpp` | The foobar2000 input: format recognition, yielding, `get_info`, `initialize`, `run` | | `src/settings.*` | Configuration values and their environment overrides (development only) | | `src/prefs.cpp`, `src/prefs.rc` | The preferences page | | `src/log.*` | Diagnostic log written next to the DLL | | `tests/` | Offline tools: bitstream self-test and cross-check against the renderer, render harness, preferences-page layout check | | `tools/` | SDK fetch, build, package, deploy, unattended test bed run | ## Build ```powershell pwsh -File tools/setup_sdk.ps1 # official SDK into SDK/, pinned to target 1.5/1.6 pwsh -File tools/build.ps1 # Win32 -> build\Win32\foo_input_joc.dll pwsh -File tools/build.ps1 -Platform x64 pwsh -File tools/package.ps1 # both, packaged into dist\*.fb2k-component ``` `Release-Static` uses the static CRT (`/MT`); `/fp:precise` is required and must not be changed. `foo_input_joc.vcxproj` builds `kernel\joc_kernel.vcxproj` first through a project reference. The copied kernel sources are compiled with `JOC_STATIC` / `EJOC_STATIC` so their entry points are neither imported nor exported. ## Install Either drop `dist\foo_input_joc--.fb2k-component` onto foobar2000 (or use Preferences → Components → Install), or copy `foo_input_joc.dll` into `\user-components\foo_input_joc\`. The per-component subdirectory is required: a DLL lying directly in `user-components\` is not scanned. 1.6 is 32-bit, 2.x ships both, and a DLL of the wrong architecture is silently ignored. `tools/deploy.ps1 -TestBed ` does the manual variant, and `tools/run.ps1 -TestBed -Play ` runs it unattended and prints the log. Always let foobar2000 exit through `/exit`; a force-killed instance leaves a `\running` marker behind and the next start then refuses to load any user component. ## Settings Preferences → Tools → **JOC decoder**: * **Output** — binaural, or a speaker layout from 2.0 to 7.1; * **Binaural mode** (near / mid / far) and the room **tail** in seconds; * **HRTF source** — a **SOFA** file or a **Rosella** `.personalized_headphone` model. Leave the path empty to use the default location `\HRTF\`: `binaural.sofa` or `binaural.personalized_headphone`; * **Gain** — a switch plus a value in dB. Binaural rendering can exceed full scale on material that does not clip in the core mix, so attenuation belongs here; * the **ffmpeg** executable to use. Nothing on the page is disabled; the status line states what is in effect. **HRTF data is not distributed with this repository.** A SOFA measurement set or a personalised headphone model is supplied by whoever runs the component (and is listed in `.gitignore` so it cannot be committed by accident). Speaker layouts and every offline test except binaural rendering work without one; binaural rendering without an HRTF fails with a message naming the file it looked for. ## Environment overrides Development only: they override the stored settings for one run and every use is logged. `JOC_OUTPUT`, `JOC_LAYOUT`, `JOC_HRTF`, `JOC_HRTF_SOURCE`, `JOC_BINAURAL_MODE`, `JOC_GAIN_DB`, `JOC_GAIN_ENABLED`, `JOC_TAIL_SECONDS`, `JOC_OBJECT_DELAY`, `JOC_THREADS`, `JOC_FFMPEG`, `JOC_LOG`. ## Known limitations * ADM BWF output is not implemented. * Containers (`.m4a`, `.mkv`) are not claimed: only bare `.eac3` / `.ec3` streams. * The room tail is returned in full; the reference command-line renderer additionally trims trailing samples below a threshold, so its output can be shorter. * x86 and x64 do not produce bit-identical binaural output (last-bit differences): the renderer's SIMD dispatch only applies to x86-64/ARM64, so 32-bit builds take the scalar path. The speaker path is bit-identical on both. ## Licence `LICENSE` is the upstream MIT licence, copied unchanged; `kernel/` is a copy of the upstream renderer sources and keeps their notices. See [THIRD_PARTY_NOTICES.md](THIRD_PARTY_NOTICES.md).