Fix 32-bit dropouts: enable AVX2 and bound the render-ahead
This commit is contained in:
@@ -113,18 +113,19 @@
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</ItemDefinitionGroup>
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<!--
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SIMD units, mirroring CMakeLists.txt (the JOC_SIMD_* block) exactly.
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SIMD units, mirroring CMakeLists.txt (the JOC_SIMD_* block).
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The ISA in the file name, one translation unit per ISA, each compiled with
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its own /arch because MSVC has no function-level ISA attribute; dispatch.cpp
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(a baseline unit) picks one at run time from CPUID/XGETBV. The kernel
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enables SIMD only for x86_64 and aarch64, so:
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(a baseline unit) picks one at run time from CPUID/XGETBV.
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* Win32 (x86) gets NO SIMD unit and NO SIMD define: the scalar reference
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and the probe/dispatch baseline are all it builds, exactly as
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CMAKE_SIZEOF_VOID_P EQUAL 8 gates them out upstream;
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* x64 gets the AVX2 and AVX-512 units, JOC_SIMD_HAVE_SSE2 / _AVX2 /
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_AVX512, and a per-file /arch for those two files only;
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* Win32 (x86) gets the AVX2 unit and JOC_SIMD_HAVE_AVX2. AVX2 is not an
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x86-64-only ISA and MSVC accepts /arch:AVX2 for x86, so gating it on the
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pointer size left the 32-bit component on the scalar reference, which is
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too slow to hold a 4096-frame read inside its own 85.3 ms of audio.
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AVX-512 stays x64-only: 32-bit mode addresses ZMM0-7 only.
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* src\simd\kernels_intrin_neon.cpp is excluded everywhere here: the CMake
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build lists it only for aarch64 (CMakeLists.txt lines 177-180), which no
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configuration of this project targets.
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@@ -134,6 +135,11 @@
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<PreprocessorDefinitions>JOC_SIMD_HAVE_SSE2=1;JOC_SIMD_HAVE_AVX2=1;JOC_SIMD_HAVE_AVX512=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
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<ClCompile>
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<PreprocessorDefinitions>JOC_SIMD_HAVE_AVX2=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<!-- Verbatim copies of the upstream native library (JOC_REUSED_SOURCES). -->
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@@ -203,6 +209,12 @@
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</ClCompile>
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</ItemGroup>
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<ItemGroup Condition="'$(Platform)'=='Win32'">
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<ClCompile Include="src\simd\kernels_intrin_avx2.cpp">
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<AdditionalOptions>/arch:AVX2 %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="include\eac3joc_core.h" />
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<ClInclude Include="include\joc_core.h" />
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@@ -7,10 +7,10 @@
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#include "simd/cpu_probe.h"
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#if defined(_M_X64)
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#if defined(_M_X64) || defined(_M_IX86)
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#include <immintrin.h>
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#include <intrin.h>
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#elif defined(__x86_64__)
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#elif defined(__x86_64__) || defined(__i386__)
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#include <cpuid.h>
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#endif
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@@ -21,10 +21,13 @@
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namespace joc::simd {
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namespace {
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// ------------------------------------------------------------------- x86-64 --
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#if defined(_M_X64) || defined(__x86_64__)
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// ---------------------------------------------------------------------- x86 --
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// Both pointer sizes are probed: AVX2 is not an x86-64-only ISA, and gating this
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// on _M_X64 / __x86_64__ left every 32-bit x86 build reporting "no features",
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// which pinned the dispatcher to the scalar kernels.
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#if defined(_M_X64) || defined(_M_IX86) || defined(__x86_64__) || defined(__i386__)
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#if defined(_M_X64)
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#if defined(_M_X64) || defined(_M_IX86)
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// CPUID tells us what the silicon can do; XCR0 tells us whether the OS saves the
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// state the wider registers need. Both have to agree, or the first AVX
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@@ -53,7 +56,7 @@ CpuFeatures probe_x86() noexcept {
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return features;
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}
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#else // GCC/Clang on x86-64
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#else // GCC/Clang on x86
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// The compiler runtime performs the same CPUID + XGETBV probe (libgcc's cpuinfo
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// checks XCR0 before it reports AVX), which keeps this file free of inline
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@@ -221,7 +221,7 @@ Status Stream::push_eac3(const std::uint8_t* data, std::size_t size, std::size_t
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}
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metadata_.push_back(entry);
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}
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return process_ready_frames();
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return process_ready_frames(false);
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}
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Status Stream::push_bed(const float* interleaved6, std::size_t samples, std::size_t* consumed) {
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@@ -235,7 +235,7 @@ Status Stream::push_bed(const float* interleaved6, std::size_t samples, std::siz
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bed_pending_.insert(bed_pending_.end(), interleaved6,
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interleaved6 + samples * kBedChannels);
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}
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return process_ready_frames();
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return process_ready_frames(false);
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}
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Status Stream::push_objects16(const float* planar16, std::size_t samples, std::size_t* consumed) {
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@@ -267,8 +267,13 @@ Status Stream::push_objects16(const float* planar16, std::size_t samples, std::s
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return Status::success();
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}
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Status Stream::process_ready_frames() {
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Status Stream::process_ready_frames(bool drain_all) {
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while (bed_pending_.size() / kBedChannels >= kFrameSamples && !metadata_.empty()) {
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// Stop before rendering what the caller is not about to take: the frames
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// stay queued, in order, and are rendered by a later push or by flush().
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if (!drain_all && buffered_samples() >= kMaxRenderAheadSamples) {
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break;
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}
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const FrameMetadata entry = metadata_.front();
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metadata_.pop_front();
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@@ -429,6 +434,13 @@ Status Stream::pull(float* destination, std::size_t capacity_samples, std::size_
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}
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Status Stream::flush() {
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// Input has ended, so the render-ahead bound has nothing left to wait for:
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// every frame still queued has to reach the renderer before its tail is
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// drained, or the end of the file would be dropped.
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const Status remaining = process_ready_frames(true);
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if (!remaining.ok()) {
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return remaining;
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}
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if (binaural_ready_) {
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std::vector<double> tail;
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const Status drained =
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@@ -85,8 +85,18 @@ public:
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: 0u;
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}
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// A push renders every frame it makes ready, and the caller decides how far
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// its demuxer runs ahead of playback. Without a bound, a demuxer that runs
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// far ahead turns its whole read-ahead burst into latency on whichever pull()
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// happens to follow it: the samples are not wasted, but they are rendered at
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// the worst possible moment. Rendering therefore stops once this many
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// samples are rendered and unpulled; flush() lifts the bound so the frames
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// still waiting when the input ends are drained rather than dropped.
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static constexpr std::size_t kMaxRenderAheadSamples = 16384;
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private:
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Status process_ready_frames();
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// `drain_all` ignores kMaxRenderAheadSamples and renders every ready frame.
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Status process_ready_frames(bool drain_all);
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Status render_objects16(const std::vector<float>& objects16);
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Status render_rosella_objects16(const std::vector<float>& objects16);
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// Moves at most `limit` rendered stereo samples per channel out of the FIFO
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+46
-10
@@ -20,6 +20,16 @@ namespace joc_decode {
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namespace {
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constexpr std::size_t kEac3Chunk = 96u * 1024u; // bytes read per push
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// The core renders every frame it is handed, and it renders it during the push,
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// so a read must not queue more frames than the caller is about to take: a 96 KB
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// read is around thirty syncframes, i.e. a second of audio rendered to satisfy
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// one 4096-frame read. This is that read (2.67 syncframes) rounded up, so each
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// read hands the core about as much as it is about to consume.
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constexpr std::uint64_t kEac3FramesPerRead = 3u;
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// Rendered audio the caller has not taken yet. Once this much is waiting there
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// is nothing to gain from queueing more input: the core would render it now and
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// the caller would not ask for it for several more reads.
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constexpr std::size_t kMaxRenderedAheadSamples = 4096u;
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constexpr std::size_t kBedFramesChunk = 8192u; // staging capacity, in frames
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constexpr std::size_t kBedChannels = 6; // ffmpeg -ac 6
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// A read on an anonymous pipe only completes once the whole request is available,
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@@ -974,7 +984,23 @@ std::size_t Engine::read(float* destination, std::size_t frames, std::string* er
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impl.eac3_eof = true;
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}
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if (!impl.eac3_eof && impl.frames_queued <= impl.bed_frames_pushed + 2u &&
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// The core renders during the push, so input is queued only while the
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// caller still has less than one read's worth of rendered audio waiting.
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// Pushing past that is what turns a single read into a second of work:
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// the samples are rendered early rather than wrongly, and the read that
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// pays for them overruns its own audio.
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std::size_t rendered_ahead = 0;
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{
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joc_stream_status_info pending{};
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pending.struct_size = sizeof(pending);
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pending.struct_version = 1;
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if (impl.api.status(impl.stream, &pending) == JOC_OK) {
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rendered_ahead = static_cast<std::size_t>(pending.buffered_samples);
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}
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}
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if (!impl.eac3_eof && rendered_ahead < kMaxRenderedAheadSamples &&
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impl.frames_queued <= impl.bed_frames_pushed + 2u &&
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(impl.settings.input_frame_limit == 0 ||
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impl.frames_queued < impl.settings.input_frame_limit)) {
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// The tail of a chunk is usually the head of the next syncframe. It
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@@ -1023,17 +1049,24 @@ std::size_t Engine::read(float* destination, std::size_t frames, std::string* er
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offset += bytes;
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++complete;
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}
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// With an input limit the chunk is cut at a frame boundary: the
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// The chunk is cut at a frame boundary for two independent
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// reasons: a configured input limit has to stop exactly where it
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// says, and a read must not queue more frames than it is about to
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// consume. Both cuts land on a frame boundary because the
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// renderer's output depends on how many frames it was given, so a
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// limit that overshoots to the end of the read buffer would not
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// reproduce a run that stopped earlier.
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std::size_t push_bytes = offset;
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std::uint64_t pushed_frames = complete;
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// cut that overshoots would not reproduce a run that stopped
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// earlier.
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std::uint64_t allowed = complete;
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if (impl.settings.input_frame_limit != 0) {
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const std::uint64_t room =
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impl.settings.input_frame_limit - impl.frames_queued;
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if (complete > room) {
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pushed_frames = room;
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if (allowed > room) allowed = room;
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}
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if (allowed > kEac3FramesPerRead) allowed = kEac3FramesPerRead;
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std::size_t push_bytes = offset;
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std::uint64_t pushed_frames = complete;
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if (allowed < complete) {
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pushed_frames = allowed;
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std::size_t walk = 0;
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for (std::uint64_t index = 0; index < pushed_frames; ++index) {
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const std::size_t bytes = joc_eac3::frame_bytes_at(
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@@ -1043,7 +1076,6 @@ std::size_t Engine::read(float* destination, std::size_t frames, std::string* er
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}
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push_bytes = walk;
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}
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}
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joc_stream_buffer input{};
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input.struct_size = sizeof(input);
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input.struct_version = 1;
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@@ -1064,7 +1096,11 @@ std::size_t Engine::read(float* destination, std::size_t frames, std::string* er
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std::memmove(impl.eac3_buffer.data(), impl.eac3_buffer.data() + push_bytes,
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impl.eac3_carry);
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}
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if (got == 0) impl.eac3_eof = true;
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// The pipe can end while complete syncframes are still waiting in
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// the buffer: they are queued by the next pass, so the input is
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// only over once nothing but a partial frame is left. Ending here
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// instead would drop them, and with them the end of the file.
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if (got == 0 && pushed_frames >= complete) impl.eac3_eof = true;
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}
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}
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+1
-1
@@ -12,7 +12,7 @@
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// Kept in one place: the string reported to foobar2000 and written to the log
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// must not drift apart.
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#define JOC_VERSION "0.2.2"
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#define JOC_VERSION "0.3.0"
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DECLARE_COMPONENT_VERSION("JOC decoder (E-AC-3 JOC)", JOC_VERSION,
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"Plays E-AC-3 JOC (Dolby Atmos) files: the JOC objects are "
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