# JustOneCacophony — JOC [中文版](README.md) > JustOneCacophony is an experimental/test implementation of E-AC-3 JOC for studying JOC parsing, reconstruction, rendering, and the associated mathematics. The project can extract and parse EMDF, ID14 JOC parameters, and ID11 OAMD metadata from common E-AC-3 JOC streams. It combines those data with the core 5.1 PCM decoded by FFmpeg, reconstructs LFE plus 15 object channels, and writes either ADM BWF or a WAV file for a selected speaker layout. This is research code, not a complete, standards-compliant, or production-grade Dolby JOC decoder. It covers only the stream forms currently implemented. Unknown variants fail explicitly—because when the math goes wrong, all that may remain is the cacophony. ## Current features - Scan common contiguous EMDF containers in E-AC-3 sync frames. - Parse ID14 dense JOC parameters, Huffman data, differential matrices, and `joc_clipgain`. - Parse ID11 OAMD position updates and build object trajectories. - Reconstruct LFE plus 15 object channels through analysis QMF, parameter interpolation, the object matrix, and inverse QMF. - Write a 25-channel ADM BWF: a 10-channel 7.1.2 bed (silent except for LFE) plus 15 objects. - Render directly to `2.0`, `3.1`, `5.1`, `7.1`, `5.1.2`, `5.1.4`, `7.1.2`, `7.1.4`, `9.1.4`, or `9.1.6`. - Write float32 or PCM24 WAV and require an explicit policy when PCM24 would clip. - Use the NumPy backend or an optional C++20 core through `ctypes`; `auto` falls back to Python when the native library is unavailable. - Read or write metadata sidecars and produce metadata, timing, and output reports. ## Processing flow ```text M4A / E-AC-3 ├─ FFmpeg extracts E-AC-3 and decodes the core 5.1 PCM ├─ EMDF → ID14 JOC parameters → object matrix ├─ core PCM → analysis QMF → parameter interpolation → inverse QMF ├─ ID11 OAMD → object positions and timing └─ LFE + 15 objects ├─ 25ch ADM BWF └─ speaker WAV for the selected layout ``` The Python and C++ backends follow the same documented mathematics. The native core handles the state-heavy DSP and speaker rendering; high-level bitstream parsing, ADM assembly, and CLI behavior remain in Python. ## Requirements - Python 3.10+ - NumPy 1.24+ - A standalone FFmpeg executable; `ffmpeg-python` is not required. FFmpeg is discovered through `PATH` by default or selected with `--ffmpeg` - Optional: CMake and a C++20 toolchain to build the native core Install the Python dependency in a project-specific environment: ```powershell python -m pip install -r requirements.txt ``` If FFmpeg is not on `PATH`: ```powershell python main.py input.m4a --ffmpeg C:\path\to\ffmpeg.exe ``` ## Usage Write a 25-channel ADM BWF by default: ```powershell python main.py input.m4a ``` Select a backend or output path: ```powershell python main.py input.eac3 -o output.adm.wav --backend python python main.py input.m4a --backend native --native-threads 2 python main.py input.m4a --native-library lib/eac3joc_core.dll ``` Write a speaker-layout WAV directly: ```powershell python main.py input.m4a --speaker-layout 2.0 --speaker-format float32 python main.py input.m4a --speaker-layout 5.1 --speaker-format int24 python main.py input.m4a --speaker-layout 7.1.2 --speaker-output output.7.1.2.wav ``` When PCM24 may clip in a non-interactive environment, select a policy explicitly: ```powershell python main.py input.m4a --speaker-layout 5.1 --speaker-format int24 --clip-action abort python main.py input.m4a --speaker-layout 5.1 --speaker-format int24 --clip-action float32 python main.py input.m4a --speaker-layout 5.1 --speaker-format int24 --clip-action continue ``` Metadata and diagnostics: ```powershell python main.py input.m4a --print-metadata summary python main.py input.m4a --metadata-only --print-metadata frames python main.py input.m4a --metadata-cache metadata_cache python main.py input.m4a --metadata-dir metadata_cache ``` ### OAMD time alignment Object trajectories and direct speaker rendering both default to a metadata delay of `1473 samples`. This value describes the theoretical mapping between decoder-output PCM and OAMD updates. The speaker renderer retains its DRP-compatible 32-sample control block, so the default update lands on effective block boundary `1472`: ```text align32(1473) = 1472 ``` Override the two paths with `--object-delay-samples` and `--speaker-metadata-offset`, respectively. The 1473-sample timing offset is distinct from the 640-value inverse-QMF filter/window state; 640 is a QMF state length, not a metadata delay. For all options: ```powershell python main.py --help ``` Without `-o`, output still goes to `output/` at the repository root. The directory move intentionally preserves this behavior. ## Native core The repository does not include native binaries by default. Download a prebuilt runtime for the current platform from a project Release, or build one locally, then place the runtime library under `lib/` at the repository root; create the directory if it is absent. To build it yourself, run CMake from the repository root: ```powershell cmake -S native -B build/cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX="$PWD/lib" cmake --build build/cmake --config Release cmake --install build/cmake --config Release ``` The runtime lookup order is: 1. `--native-library`; 2. `EAC3JOC_NATIVE_LIBRARY`; 3. the standard platform library name under `lib/`. See the [native-core notes](docs/native.en.md) for ABI, state, and precision details. ## Repository layout ```text JustOneCacophony/ ├─ main.py command-line entry point ├─ src/ Python implementation modules ├─ native/ C/C++ acceleration core, C ABI, and required table data ├─ data/ runtime table data for Python ├─ lib/ native runtime drop-in directory (create as needed) ├─ docs/ math and native-core notes in both languages ├─ requirements.txt Python dependency ├─ README.md Chinese documentation └─ README.en.md English documentation ``` ## Mathematical implementation The main documented stages are: - dense JOC differential reconstruction and dequantization; - parameter-band mapping to 64 QMF subbands; - cross-frame parameter interpolation; - analysis/inverse QMF, surround delay, and FIR state; - the 1217-sample LFE delay; - OAMD Q15 coordinate conversion; - equal-power panning over target-layout regions; - layout-dependent position compensation and sample-wise gain ramps; - float32 and PCM24 output quantization. See the [mathematical notes](docs/math.en.md) for the equations used by the decoding and rendering process. ## Known limitations - Only the common contiguous EMDF transport is covered. Fragmented transport across multiple audio-block skip fields is not covered. - Dense JOC is the main path. The Sparse JOC branch should not be treated as supported. - The speaker path currently covers ordinary point objects; extent, spread, divergence, and similar modes are outside the supported scope. - OAMD trim elements are boundary-checked and skipped; warp, balance, and trim parameters are not applied to raw object trajectories or speaker rendering. - Multi-data-point streams, uncommon band configurations, and unusual OAMD scheduling have less coverage than common 12-band, single-data-point material. - A speaker limiter is outside the current primary formula. - ADM output, native binaries, and speaker layouts still need broader interoperability checks across platforms, players, and real material. ## Documentation - [Mathematical notes](docs/math.en.md) · [中文](docs/math.md) - [Native-core notes](docs/native.en.md) · [中文](docs/native.md)